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Playing cards

Music inspired card game

This project is going to be registered under IPR
(Intellectual Property Rights)
by Karnavati University, Gandhinagar.

 

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RESEARCH
 

SIGNIFICANCE BEHIND GAMES

●  Help in overall growth and development

●  Game bring people together

●  Teaches you to be the best of your ability

●  Instant mood lifter

●  Skill builders

●  Boosts confidence

●  Sharing of ideas

SIGNIFICANCE BEHIND GAMES

  • Uplifts mood

  • Reduces stress

  • Increases workout endurance

  • Free flowing ideas

  • Brings people together

  • Key to creativity and an open mind

  • Cognitive abilities

To conclude, both music and games are quite similar in nature.

They both help in uplifting you mood, churn ideas, boosts confidence. 

So, what if we combine the both?

A music inspired card game.

Key aspects of games are goals, rules, challenge, and interaction.

GAME BUILDING PROCESS

●  What is the story?

●  What is the theme?

●  What is the objective?

●  Who are the characters?

●  What are the abilities?

●  How do you link cards to your theme?

●  To what extent is the game based on luck/ strategy/ skill?

●  How do players win? How do you keep the engagement?

●  What actions players take? How is it played?

●  How long does the game last for?

●  Testing the game. Improvements/ changes

Spotify inspired card game

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Disclaimer: Spotify Integration

In a hypothetical collaboration between "Play that Number" and "Spotify",, players can enjoy personalized music while gaming. This integration would require an active Spotify account and compliance with copyright rules. User data sharing with Spotify would follow its privacy policy. Integration availability might vary, and users should ensure compatibility between the game and Spotify versions. While designed to enhance the gaming experience, technical issues should be reported, and features could change at the developers' or Spotify's discretion.

AIM

NO. OF PLAYERS

Create a playlist of any one genre of your choice.

2-4

GAME COMPONENTS

HOW TO WIN?

1) 36 Genre cards

2) 12 Money cards
3) 8 Roll a Dice cards

4) 3 Dual song cards

5) 1 dice

The player who makes one playlist of any genre of 5 cards first wins! (Even if they have no credits left)

GAME SETUP

Segregate the money cards, the song cards and the roll the dice cards.

-Each player is distributed 3 song cards along with 2 cash cards at random.

-Song cards are displayed and shown to every player unlike the cash cards which are not shown.

-Rest of the cards are decked and are placed in the middle.

GAME SETUP

HOW TO PLAY?

On your turn:

-Draw two cards from the deck.

“OR”
-Pick one song card that has been discarded by the previous player.

When you draw:

-Two song cards, discard one song card. (You have an option of keeping both, provided you discard one song card from your set of cards.) - Any two cards of any combination, you may keep both.

Rules:

  1. Every song card is valued at 10 credits.

  2. A player can pick only a song card from the discarded pile.

  3. Song cards can never go into your money pile.

  4. Change is never given when a debt is paid.

  5. If you don’t have enough money in your cash pile to pay a debt, give your song cards.

  6. You have to roll the dice and perform the task according to the number you rolled. Ensure that you put the card back to the discarded pile

  7. You may wish to flip your dual song cards at any time on your turn.

“ROLL A DICE”

Perform the tasks according to the number you rolled.

If you roll a...

1- PAUSE: The next player skips their turn.
2- PAY: Nothing is free! You pay 20 credits for offline music.
3- SING: You’re no longer a bathroom singer. Sing a song for about 10-15 seconds from the songs you have. If you fail, pay $50 4- SWAP: Swap your cards with any player.
5- RECEIVE: Get 10 credits from each player for your song library.
6- STEAL: Steal any one song card from any player.

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Game Trials

Branding

Logo

Typography: Comfortaa
Colours:
Navy Blue #12314d Spotify Green #2fad6c White #ffffff

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Typography for Cards

Poppins: The typography throughout the game was decided keeping in mind, words like “playful”, “lively” and “fun-loving”.

Icons

We often tend to associate songs with an element. Hence each icon was constructed based on an element from the song.

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Cards

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Rulebook

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Packaging

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